Melee Weapons

Stat Bonuses
Melee weapons provide the user with bonuses to the stats used in Melee Combat: Force, Finesse, and Agility. These bonuses are only applicable in Melee Combat or when otherwise specifically using the weapon against a target.

Each category of weapon is distinguished by how many total bonus points it provides.

Improvised
Improvised Weapons provide a maximum of 3 bonus points, distributed between Force, Finesse, and Agility. It's supposedly better than fighting empty-handed.

Simple
Simple weapons provide a maximum of 5 bonus points, distributed between Force, Finesse, and Agility.

Martial
Martial weapons provide a maximum of 7 bonus points, distributed between Force, Finesse, and Agility.

Examples
Most weapons give fairly rational spreads for their nature - a Simple Dagger might have Force +1, a Finesse +2, and an Agility +2, while a Martial 2-Handed Axe might run more +5 Force, +2 Finesse, +0 Agility.

In general, the heavier the weapon, the more Force it will give, and the lower the Agility and Finesse it will gain. Long weapons tend to lose Agility, if held on one end. Staves are an exception, since they are traditionally held from the center, and actually commonly grant a high Agility bonus. Most Martial Weapons have at least one Finesse, though there are exceptions - the Martial version of the 2-Handed Massive War Club and the Headman's Axe have none, traditionally. Below are a short list of weapons that are commonly seen in a game, to give you a feel for what sort of stats you'll see. If a player wants a different spread, a custom version of most weapons can be made to suit a character's desires...assuming they can find a smith or production plant.

+These weapons can be thrown without penalty, as well as used in melee.

Please note - It is absurdly rare to find anything with a 6 in a single stat bonus. There are perhaps 3 or 4 sorts of melee weapons that have a +6-7 Force, for example, and all of them are 2-handed weapons. There are no weapons with better than +5 Agility, and maybe one weapon with a +6 Finesse. In general, most weapons will have at least 1 point in each possible statistic bonus if they are martial - most martial weapons are meant for combat, and not having a point in each strongly suggests that there is something about the weapon that would make it unsuitable for such use.