Design Philosophies

Sul
So's I's cans bees clears, these are Sul's aims for the mechanics of the game. Take that for what little it's worth, and please feel free to comment and add your own.

Fun Über Alles
Games exist for fun. And Fun. Anything that gets in the way of this should be avoided and/or left by the wayside with all haste!

d6
Fancy dice are fun, but they aren't nearly as ubiquitous as pens, paper, and d6 are! The more d6 are used, the better in my book.

Streamlined
In both the number of dice rolls and modifiers. The faster things go, the faster my peon brain can pass judgement and move the game along, and the more time there is for fun.

Easily Understood
The motivation behind a small stat scale, and the use of small numbers in general is for relative values to be readily comprehended, and for any change in a value to have meaning. No splitting hairs!